xA|---------------------------------------------------------------------|
E|----------5----3--5----5--3----3-5--2------------5----3-5--3---3-2---|
C|-2-------------------4------4-----------2--------------------4-----2-|
g|---7--6-4----4----------------------------7--6-4----4----------------|
A|---------------------------------------------------------------------|
E|----------5----3--5----5--3----3-5--2------------5----3-5--3---3-2---|
C|-2-------------------4------4-----------2--------------------4-----2-|
g|---7--6-4----4----------------------------7--6-4----4----------------|
A|------------7--------------7------------------7---------------|
E|--------------5--3-2-3-2-------5----------------5-3-2-3-2-----|
C|-2--2-2---2--------------2---------2--2-2---2---------------2-|
g|--------6--------------------6------------6---------------6---|
A|----------------------------|------------------------|
E|-3--2--------3--2-----------|-3--2--5---3---3--2--1--|
C|-------4--2--------4--2-----|------------------------|
g|-------------------------6--|------------------------| Tahle aranže je vlastní interpretace jejího přispěvatele, sdílená pro soukromé studium, vzdělávání a nekomerční použití. Samotná píseň, text i hudba zůstávají majetkem svých držitelů autorských práv. Pokud chceš požádat o odstranění, podívej se na Právní prohlášení.
Životopis
Koji Kondo ( b. August 13, 1961) is a Japanese composer and musician best known for his scores for various video games produced by Nintendo.
Biography
Kondo was born in Nagoya, Japan. He took to music at an early age, writing simple tunes for fun even as a small child. At seventeen, he decided to pursue music professionally. He undertook classical training, and he learned to play several instruments.
In the 1980s, Kondo learned that a company called Nintendo was seeking musicians to compose music for its new video game system
Všechny písničky od Koji Kondo



















this is fingerplucking at the strings, so bottom string is closest to you, and the numbers are the horizontal lines with 0 being no finger on the string, 1 being the place closest to the top, and 19 (god forbid you need this far down) being the place right by the opening
I didn’t really understand this until recently myself, so I really hope this helps you!
What mad uker can actually play this at speed!
I LOVE THIS THANK YOU